![]() Use Ada's latent psychic powers to battle all kinds of fiendish demons, solve puzzles and maybe even defeat the omni-present Shadow Man….who is watching your every move! They get extra kudos for that, of course.You play as Ada whose night of trick or treating turns into a night of terror when she becomes trapped inside the old Aitken Manor. The story didn’t feel as cohesive perhaps as Camp Sunshine, and I did encounter a glitch, but the gameplay and gorgeous art style more than makes up for it. It’s definitely a highlight for me in terms of indie games I’ve played this year. Overall, I’m very impressed with the amount of content in Sunshine Manor. The house is eerily quiet to start with, making the jumpy moments a bit more intense. Like Camp Sunshine, the sound design is good. It’s set in the 80’s, and it feels nostalgic without being cliched. I looked forward to the short cutscenes peppered throughout because I appreciated the art style so much. The house itself (and the many items inside) look beautiful, and the characters are expressive. While I really enjoyed the pixel art in Camp Sunshine, the art in Sunshine Manor felt like a distinct level up. It feels like a joy to play from beginning to end. The last dungeon is fun, the main boss is fun, even the mini-game in the end credits is fun. You’ll collect costumes, which you can switch between to unlock different powers (my favorite is the robot costume, not necessarily because of the powers, but because it’s adorable). It’s varied enough to keep you on your toes. (If you’ve ever tried to steer a person across a series of rapidly spinning wheels whilst avoiding being shot by a monster, you’ll know the kind of frustration this can bring.) Still, it was satisfying to complete them.Īs you set the ghosts free, the main house will begin to shift and become more difficult to traverse, with new enemies and traps. Each area felt unique, with its own enemies, puzzles, and tasks to complete. Once you agree to help a ghost, they’ll launch you into a different area. There are a couple of jumpy moments, which I liked. Your job is to find four ghosts in the house, trapped somewhere between the present and the afterlife, and set them free (if you can convince them that they are dead in the first place).Īda has powers, which you can use to solve puzzles and destroy enemies, but it’s not particularly combat-heavy. It quickly becomes clear that it won’t be that simple. As Ada, you begin by searching the house for your missing friends. Sunshine Manor Is Fun from Beginning to Endįor me, Sunshine Manor has better gameplay than Camp Sunshine. The whole game feels nostalgic and warm and occasionally surprises you by being excellently gory. Each character felt quirky and unique, and I felt the characters had more depth than those in Camp Sunshine. I will say, the characterization is excellent. I was so happy pottering around as Ada that I almost didn’t mind what the underlying story turned out to be. However, the game itself is so fun to play that the story just didn’t seem as important to me. It wasn’t immediately clear to me what happened to Ada’s friends, for example. The story was probably the weaker part for me compared to the gameplay.
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